NetShield
NetShield is an easy to use library that let’s you use SSL/TLS, TCP, AES, SHA and BASE64 using Blueprints!
What can it do, you ask?
SSL/TLS NetShield allows you to easily connect to a secure SSLv3 or TLS server by using 1 node. Once you’ve established your connection, you can use the send and receive nodes to send data & the close node to close the connection to your server. No more worrying about bytes, malloc and all those things! It’s handled completely transparently.
TCP Sockets Don’t want secured sockets? NetShield allows you to communicate over TCP using the same method as SSL/TLS uses. Simply uncheck a box and your ready to go!
Managed Interface Not interesting in the low-level socket stuff? NetShield offers a managed interface with callbacks & requests that allows you to effortlessly implement the system in Unreal Engine. The managed interface both both SSL/TLS and unsecured TCP!
AES Want to do some client-side encryption? AES is military-grade and probably your best bet. Easily transfer your string to bytes, and use AES-128 or AES-256 to encrypt your data.
SHA Want to hash something like a password client-side? Use the industry standard SHA algorithms. NetShield supports SHA-1, SHA-256 and SHA-512!
BASE64 Got something that you want to represent in base64? NetShield supports base64 encoding and decoding by simply using a single node.
Feature List
- Managed Socket Interface (SSL/TLS & unencrypted)
- TCP Connect (both SSL/TLS and unencrypted)
- TCP Send (both SSL/TLS and unencrypted)
- TCP Receive (both SSL/TLS and unencrypted)
- TCP Close (both SSL/TLS and unencrypted)
- AES Encrypt
- AES Decrypt
- SHA-1/256/512 Hashing
- BASE64 Encode
- BASE64 Decode
- String <-> Byte Array conversion
Interested?
Purchase NetShield on the Unreal Engine Marketplace!
Take a look at the NetShield documentation here!
This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). This product includes software written by Tim Hudson (tjh@cryptsoft.com)
